Relevant Projects

3D – COFORM

The 3D – COFORM (Tools and Expertise for 3D Collection Formation) Project was established to advance the state-of-the-art in 3Ddigitisation
and make 3D-documentation available as a practical choice for digital documentation campaigns in the cultural heritage sector. The project has addressed the integration of all stages of the workflow involved in such a campaign and in the subsequent use of digital assets in research and dissemination to the public and professional alike. A typical workflow involves planning: 3D-capture; 3D-processing to produce complete models, provenance, and the incorporation of associated metadata; a suitable repository infrastructure for the artefacts, complete with search and browse tools, long-term preservation tools and viewer; analysis and presentation tools; integration with other sources (textual and other media).

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CAA

Computer Applications & Quantitative Methods in Archaeology is a Greek chapter of the international non-profit organization "Computer Applications and Quantitative Methods in Archaeology» (CAA-GR). Members of CAA-GR are scientists from the fields of archeology, social sciences, life sciences, arts, mathematics, information technology, engineers and scientists in all fields of cultural heritage.

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CHARISMA

The “CHARISMA (Cultural Heritage Advanced Research Infrastructures: Synergy for a Multidisciplinary Approach to Conservation/Restoration) project is an integrating activity project which offered free cost access to most advanced EU scientific instrumentations and knowledge, allowing scientists, conservators-restorers and curators to enhance their research. Its program covers joint research, transnational access and networking, with a high-level partnership of twenty-one organizations to provide access to advanced facilities, with development of research and applications on artwork materials finalized to the conservation of cultural heritage and favoring the opening of larger perspective to the heritage conservation activities in Europe.

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CReAM

The CRe-AM project aims to bridge communities of creators with communities of technology providers and innovators, in a collective road mapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing and mainstreaming new Information and Communication Technologies (ICT) and tools by addressing the needs of different sectors of the creative industries.

The Creativity Research Adaptive Roadmap Project (Project Acronym: CRe‐AM) is a 2 years EU-funded project, running from October 2013 to September 2015. CRe‐AM is part of the 2013 Work Program on ICT, being one of the projects selected under the first Call of Objective 8.1: Technologies and scientific foundations in the field of Creativity.

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DigiArt

The "The Internet Of Historical Things And Building New 3D Cultural Worlds" project seeks to provide a new, cost efficient solution to the capture, processing and display of cultural artefacts. It offers innovative 3D capture systems and methodologies, including aerial capture via drones, automatic registration and modelling techniques to speed up post-capture processing (which is a major bottleneck), semantic image analysis to extract features from digital 3D representations, a “story telling engine” offering a pathway to a deeper understanding of art, and also augmented/virtual reality technologies offering advanced abilities for viewing, or interacting with the 3D models.

The 3D data captured by the scanners and drones, using techniques such as laser detection and ranging (LIDAR), are processed through robust features that cope with imperfect data. Semantic analysis by automatic feature extraction is used to form hyper-links between artefacts. These links are employed to connect the artefacts in what the project terms “the internet of historical things”, available anywhere, at any time, on any web-enabled device. The contextual view of art is very much enhanced by the “story telling engine” that is developed within the project. The system presents the artefact, linked to its context, in an immersive display with virtual and/or with augmented reality. Linkages and information are superimposed over the view of the item itself.

The major output of the project is the toolset that will be used by museums to create such a revolutionary way of viewing and experiencing artefacts. These tools leverage the interdisciplinary skill sets of the partners to cover the complete process, namely data capture, data processing, story building, 3D visualization and 3D interaction, offering new pathways to deeper understanding of European culture. Via its three demonstration activities, the project establishes the viability of the approach in three different museum settings, offering a range of artefacts posing different challenges to the system.

H2020 topic: H2020-REFLECTIVE-7-2014 
WEB link: http://cordis.europa.eu/project/rcn/196958_en.html 

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Digital Mont’e Prama

Study, development and application of innovative scalable acquisition techniques for the documentation of fragmented statues in a heavily cluttered environment. We have proposed a novel approach mixing 3D laser scanning and flash photography. In order to separate clutter from acquired material, semi-automated methods are employed to generate masks used to segment the range maps and the color photographs. This approach allows the removal of unwanted 3D and colour data prior to the integration of acquired data in a 3D model. Sharp shadows generated by flash acquisition are easily handled by this masking process, and colour deviations introduced by the flashlight are corrected at the colour-blending step by taking into account the geometry of the object.

The approach has been evaluated on a large-scale acquisition campaign of the Mont'e Prama complex. This site contains an extraordinary collection of stone fragments from the Nuragic era, which depict small models of prehistoric nuraghe (cone-shaped stone towers), as well as larger-than-life archers, warriors, and boxers. The acquisition campaign has covered 37 statues mounted on metallic supports. Color and shape were acquired at a resolution of 0.25mm, which resulted in over 6200 range maps (about 1.3G valid samples) and 3817 photographs.

The method received the first prize at Digital Heritage 2013. The resulting multiresolution models have been the basis for the creation of an innovative museum presentation system based on a dual-display setup combining a touch screen with a large projection wall. The system, installed in the National Archeological Museum of Cagliari and the Civic Museum of Cabras, has attracted nearly 100k visitors in the first 5 months.

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Europeana Space

The aim of the Europeana Space project is to create new opportunities for employment and economic growth within the creative industries sector based on Europe’s rich digital cultural resources. It will provide an open environment for the development of applications and services based on digital cultural content. The use of this environment will be fostered by a vigorous, wide-ranging and sustainable program of promotion, dissemination and replication of the Best Practices developed within the project. The extensive resources and networks of the Europeana Space consortium will be drawn on to ensure the success of the project.

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GRAVITATE

The aims of the "Geometric Reconstruction And noVel semantIc reunificaTion of culturAl heriTage objEcts" are to create a set of software tools that will allow archaeologists and curators to reconstruct shattered or broken cultural objects, to identify and re-unify parts of a cultural object that has been separated across collections and to recognise associations between cultural artefacts that will allow new knowledge and understanding of past societies to be inferred. The project involves, as partners, a world-renowned museum, an archaeology institute, and research partners working in the manipulation of 3-D objects, semantic analysis and ICT integration. The project is driven by the needs of the archaeological institutes, exemplified by a pertinent use case, the Salamis collection shared between Cyprus and the British Museum. Expertise in 3-D scanning from previous project experience enables the partners to embark on a programme of geometrical feature extraction and matching on the one hand, and semantic annotation and matching on the other. The integration of these approaches into a single decision support platform, with a full suite of visualisation tools will provide a unique resource for the cultural heritage research community. We anticipate that the insights to be gained from the use of these tools will lead to faster and more accurate reconstruction of cultural heritage objects for study and exhibition, to greater opportunities for reunification of objects between collections and greater insights into relationships between past societies which can be communicated as coherent narratives to the public through new forms of virtual and tangible displays, involving the reconstructed objects themselves as well as 3-D printed objects and digital visualizations.

H2020 topic: H2020-REFLECTIVE-7-2014 
WEB link: http://cordis.europa.eu/project/rcn/197127_en.html

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INCEPTION

The aim of the "Inclusive Cultural Heritage in Europe through 3D semantic modelling" project is innovation in 3D modelling of cultural heritage through an inclusive approach for time-dynamic 3D reconstruction of artifacts, built and social environments. It enriches the European identity through understanding of how European cultural heritage continuously evolves over long periods of time. INCEPTION’s Inclusive approach comprises: time dynamics of 3D reconstruction (‘forever’); addresses scientists, engineers, authorities and citizens (‘for everybody’); and provides methods and tools applicable across Europe (‘from everywhere’).

INCEPTION solves the shortcomings of state-of-the-art 3D reconstruction by significantly enhancing the functionalities, capabilities and cost-effectiveness of instruments and deployment procedures for 3D laser survey, data acquisition and processing. It solves the accuracy and efficiency of 3D capturing by integrating Geospatial Information, Global and Indoor Positioning Systems (GIS, GPS, IPS) both through hardware interfaces as well as software algorithms.

INCEPTION methods and tools will result in 3D models that are easily accessible for all user groups and interoperable for use by different hardware and software. It develops an open-standard Semantic Web platform for Building Information Models for Cultural Heritage (HBIM) to be implemented in user-friendly Augmented Reality (VR and AR) operable on mobile devices. INCEPTION collaborative research and demonstration involves all disciplines (both social and technical sciences), technologies and sectors essential for creation and use of 3D models of cultural heritage. SMEs are the thrust of INCEPTION consortium that will bring the innovation into creative industries of design, manufacturing and ICT. The Consortium is fully supported by a Stakeholder Panel that represents an international organisation (UNESCO), European and national public institutions, and NGOs in all fields of cultural heritage.

H2020 topic: H2020-REFLECTIVE-7-2014
WEB link: http://cordis.europa.eu/project/rcn/196967_en.html

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Iperion project

Joint research for faster scientific advancement. IPERION CH Joint Research Activities are focused on advancing diagnostics for improving access services and tools available to researchers and professionals in Heritage Science across Europe. The consortium foresees promising scientific and technological advancements that can also foster innovation potential and eventually lead to broader impact through involvement of SMEs. IPERION CH JRA address the current needs of the research community, aiming to: (a) advance techniques and instruments for non-invasive stratigraphic analyses, (b) integrate analytical techniques in new portable instruments and imaging devices, optimizing mobile diagnostics, (c) advance diagnostic techniques for efficient monitoring of deterioration and conservation treatments, (d) improve methods for analyses of organic components in historical and archaeological samples, (e) unify digital tools and protocols for storing, re-using and sharing multi-format scientific cultural heritage data.

Integrating activities for a structured scientific community.The long established networking culture at the heart of IPERION CH will reinforce and support the pooling of European resources to build a highly coordinated RI that operates at a global level, opening access internationally to a research area of great social and economic interest, in which Europe traditionally excels and plays a leading role. IPERION CH will contribute to enhanced and innovative research for movable, immovable and digital European Heritage. The coordinated and integrated approach helps promote interoperability among facilities, while avoiding duplication of efforts. IPERION CH will: (a) jointly identify the most significant research priorities and future scientific challenges, (b) promote trans-national access activities to reach new communities of users, (c) devise efficient methodologies for exploitation and transfer of innovation to industry, (d) define best practices and protocols for measurements with fixed and mobile instruments, (e) optimize and advance the use of digital tools in Heritage Science, and (f) develop strategies towards a sustainable European RI on Heritage Science.

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SIMBAD

The SIMBAD (Similarity-based Pattern Analysis and Recognition) Project aimed at undertaking a thorough study of several aspects of purely similarity-based pattern analysis and recognition methods, from the theoretical, computational, and applicative perspective. The project considered both supervised and unsupervised learning paradigms, generative and discriminative models, and with interests ranging from purely theoretical problems to real-world practical applications.

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Surgical Excavation project

Tο “Virtual Excavation” είναι μια ολοκληρωμένη λύση για την τεκμηρίωση πολιτιστικών αγαθών που σχετίζονται με χώρους ανασκαφών. Το σύστημα υποστηρίζει την συλλογή, διαχείριση, και προβολή δεδομένων σχετικών με την ανασκαφή και τα αντικείμενα που ανακαλύπτονται σε αυτήν. Για το λόγο αυτό χρησιμοποιούνται πολυφασματική φωτογράφιση, φασματοσκοπία nIR/mIR/UV/VIS, ακουστική μι-κροσκοπία, χώρο-χρονική και τρισδιάστατη μοντελοποίηση, και εξόρυξη γνώσης. Οι τεχνικές αυτές εφαρμόγονται στην ανασκαφή του Δίον.

Το έργο θα καταλήξει στη δημιουργία ενός προϊόντος που μπορεί να διαχειριστεί και να πα-ρουσιάζει όλη τη σχετική πληροφορία με μία ανασκαφή, καθώς και όλη τα μεταδεδομένα που μπορούν να προκύψουν. Η παρουσίαση των δεδομένων γίνεται στο διαδίκτυο, όπου παρουσιά-ζεται ο χώρος ανασκαφής σε διαφορετικές χρονικές στιγμές και σε διαφορετικά χωρικά σημεία με τη χρήση τρισδιάστατων τεχνικών. Το σύστημα υποστηρίζει την εικονική και πραγματική ε-πίσκεψη στο χώρο, επιτρέποντας τους χρήστες να έχουν πρόσβαση στα δεδομένα και μεταδο-μένα με φιλικό και εκπαιδευτικό τρόπο. Κατά τη διάρκεια του έργου οι παρακάτω εργασίες θα λάβουν χώρα:

  1. Προοδευτικές εργασίες ανασκαφής και τεκμηρίωσης στο Δίον
  2. Μη καταστρεπτική ανάλυση και πολυφασματική επεξεργασία σε μετρήσεις που θα λάβουν χώρα στο Δίον σε κινητά και ακίνητα αντικείμενα.
  3. Δημιουργία ενός ολοκληρωμένου συστήματος για την προβολή και διαχείριση τρισδιάστα-της, πολυστρωματικής πληροφορίας για την ψηφιακή ανακατασκευή της ανασκαφής.
  4. Πρόσβαση στις πληροφορίες της ανασκαφής και του σχετικού υλικού μέσο ενός γραφικού περιβάλλοντος που ομαδοποιεί θεματικά τη πληροφορία και τη παρουσιάζει σε επισκέπτες, μα-θητές αρχαιολόγους και άλλους επιστήμονες.
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VERITAS

VERITAS aims to developed, validated and assessed tools for built-in accessibility support of ICT and non-ICT products under a holistic framework. The objective of the project was to introduce simulation-based and virtual-reality testing at all designing stages of assistive technologies products in 5 application areas: automotive, smart living places, workplace, health and wellbeing, and infotainment.

VERITAS wants to ensure that future products are systematically designed for all, including people with disabilities and older people and took the first steps to promote its results to the appropriate standards organisations for consideration and potential adoption.

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YDC2-1: Layout analysis research

Yale University, through the Yale Digital Collections Center (YDC2), and together with its international partners, is working on the development of a worldwide community of interoperable repositories, which provide consistent access to digital representations of the manuscripts in a way that lets scholars easily and consistently view and compare manuscripts from any participating institution. The manuscript images are openly on the web and available in its Content Delivery Service through an IIIF compliant scalable image
server. In this scenario, CRS4 performs research and development of computing tools and techniques to analyse and index such kind of cultural heritage databases. The main goal will be the investigation of methods to perform document layout analysis in the case of a huge heterogeneous corpus of illuminated medieval manuscripts, with different writing styles, languages, and with various problematic attributes, such as holes, spots, ink bleed-through, ornamentation, background noise, and overlapping text lines. Particularly, the aim will be to devise a robust per-book text-line segmentation framework, a technique to order pages within a book on a text density basis, and an interactive framework to search words across a single manuscript.

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